Artstyle & Dodge rolls
![](https://img.itch.zone/aW1nLzIzNjEwMjgucG5n/original/2%2FtMjj.png)
A lot of the work done was going back and rewriting old code.
Toward the beginning of the project, i was pretty new to C++ & Blueprint. After using the engine for 8 months, Ive learned some best practices. One of the biggest ones is to always keep your files organized, as simple as that might sound.
Also i learned about the magic of Enumerators. Replaced a bunch of my weapon/inventory logic with enumerator comparisons instead of name checks. (I was a fool)
The biggest and most shiny update to the game is the new character model. With her rework, brings a new level of quality I hope to reach for the rest of the art. She has come a long way since the first model. (below)
![Alpha 6 Model Alpha 6 Model](https://img.itch.zone/aW1nLzIzNjQxNDYuanBn/original/AG18Kh.jpg)
Dodge rolling (in alpha 6) testing
I have so many more cool things in mind I cant wait to show you all.
Files
Get Project Fadeout Multiplayer
Project Fadeout Multiplayer
Fadeout Multiplayer preAlpha
Status | In development |
Author | Pandan3d |
Genre | Adventure |
Tags | 3D, Experimental, Female Protagonist, stylized, Unreal Engine |
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